Featured Product

Mario Kart World Nintendo Switch 2

The latest entry in the Mario Kart series, featuring open world gameplay, 30 tracks, and 24-player online races

"The entire video is a review of Mario Kart World, described as 'an excellent Mario Kart' and 'might be the overall best game in the series'"

View on Amazon

Mario Kart World Review: The Best Mario Kart Game You'll Ever Reluctantly Pay $80 For

For more than a decade, Mario Kart 8 has loomed over Nintendo's racing legacy like a benevolent colossus. Having sold over 67 million copies since its 2014 debut, it became something far greater than a launch title ?" it evolved into the definitive kart racer, a celebration of everything the series had ever been. With 96 tracks, a staggering roster of characters, and anti-gravity mechanics that redefined what a racing game could look like, it was, in many ways, the Super Smash Bros. Ultimate of the Mario Kart world. Following it up seemed, frankly, impossible. So Nintendo didn't try to top it. They blew up the formula entirely.

Enter Mario Kart World ?" a game that is simultaneously a bold reinvention and a comfortable return to form. It strips away the mind-bending anti-gravity tracks of its predecessor while replacing them with something the series has never attempted before: a fully explorable open world that connects every race into one enormous, living landmass. The result is a game that feels genuinely fresh, occasionally frustrating, and almost unambiguously excellent ?" right up until you check the price tag.



From the Almanac

Destinations — Towns, Shops & Trips

Continue on Steelhead Almanac

Towns, lodges, and trip planning around Steelhead Alley.

Read on Steelhead Almanac →

A World Worth Racing In

The central concept of Mario Kart World is deceptively simple: every track in the game exists within a single, massive interconnected world that players can freely explore. With 30 tracks at launch ?" more than the 24 Mario Kart 8 shipped with ?" the sheer geographical scale of the game is immediately impressive. And unlike many open-world games that use their expansive maps as little more than loading screen substitutes, Mario Kart World's world feels genuinely purposeful.

The art design deserves special recognition. Visually, the game is charming in a way that feels quintessentially Nintendo ?" bursting with color, personality, and an almost reckless commitment to joy. While it may not push the Switch 2 hardware to its absolute graphical limits, the creativity embedded in every corner of its world more than compensates. The variety in visual design, the way environments transition naturally from one to another, and the sheer density of detail make it one of the most inviting spaces in the open-world racing genre.

Notably, Monolith Soft ?" the studio behind Xenoblade Chronicles and a key collaborator on Breath of the Wild and Tears of the Kingdom ?" served as co-developer on the project, and their influence is unmistakable. These are people who understand how to make an open world feel worth inhabiting, and they've brought that expertise to bear on a kart racer in ways that are genuinely surprising.

"Out of all of the open world racing games out there, this is the world I wanna spend the most time in," said Falcon of Gameranx. "You can tell that Monolith Soft helped with Mario Kart World. They know how to make an interesting space in open world games and they pulled it off here with flying colors."

Mentioned in This Article

Tony Hawk's Pro Skater 1 + 2 Nintendo Switch

Remastered collection of Tony Hawk's Pro Skater 1 and 2

View on Amazon →

New Mechanics That Actually Matter

Beyond the open world, Mario Kart World introduces a suite of new gameplay mechanics that add genuine depth without overcomplicating the approachable, pick-up-and-play nature that has always defined the series. Players can now grind rails and wall-ride flat vertical surfaces ?" and when chained together with the game's existing drift mechanics, the skill ceiling climbs considerably higher than any previous entry in the franchise.

There's also a new technique where holding the drift button without turning allows players to charge a jump, enabling faster transitions to grinds or wall rides. It's a nuanced addition ?" one that casual players will never need to master, but that rewards those willing to invest time in learning it. The mechanics feel natural rather than grafted on, and they open up possibilities in the game's challenge content that border on the ecstatic.

The power-up system has also been meaningfully rebalanced. Beloved nuisances like the Lightning Bolt and the ink-splatter power that blacks out half the screen appear far less frequently than they did in Mario Kart 8. The Blue Shell remains ?" eternal, unyielding, merciless ?" but the overall experience feels noticeably fairer. Two entirely new power-ups join the roster: the Coin Shell, which drops coins when thrown, and the Kamek power, a rare item that also serves as the key to unlocking new characters.

"The power is a lot more infrequent and I am so happy for that," Falcon noted, "because, man, is that power freaking obnoxious."

Game Modes: Something for Everyone

Mario Kart World launches with a robust suite of modes that covers virtually every way a player might want to engage with a kart racer. The traditional Grand Prix returns, albeit in a significantly reworked form, featuring seven events rather than the customary eight ?" a discrepancy that the game addresses in a way that's best experienced without spoilers. Time Trials, VS Races, and a Battle Mode that many consider the finest in the series round out the solo and local offerings.

The real standout addition, however, is Knockout Tour ?" a cross-country elimination mode that sends up to 24 racers hurtling across the game's interconnected world through eight different routes. At each checkpoint, only a set number of racers advance; everyone else is eliminated. It's tense, chaotic, and deeply entertaining, particularly in multiplayer. The mode plays to the open world's greatest strength by making the connective tissue between tracks feel meaningful rather than incidental.

Split-screen multiplayer, a mode Nintendo has always championed, is implemented here with characteristic excellence. It's buttery smooth, easily accessible, and a reminder of why local co-op remains one of gaming's great communal pleasures. Online play, meanwhile, comfortably supports 24 players in a single race ?" an anarchic, thrilling experience that somehow manages to feel fair despite the pandemonium.

"Say what you want about Nintendo, but I really respect that they support full local co-op in their games and the implementation is just great," said Falcon.

Mentioned in This Article

Mario Kart 8 Deluxe Nintendo Switch

The predecessor to Mario Kart World, featuring 96 tracks with DLC and anti-gravity mechanics

View on Amazon →

The Grand Prix Overhaul: Bold or Broken?

Perhaps the most divisive change in Mario Kart World is the complete reworking of the Grand Prix structure. In previous entries, a Grand Prix consisted of four races, each run across three laps. Here, the first race of a cup still plays out across three laps, but subsequent races are preceded by a cross-country drive from the previous track's location to the next one ?" and the race itself is condensed to a single lap.

The intent is clear: to showcase the open world, to make every Grand Prix feel like a journey rather than a playlist of disconnected events. And there's something genuinely appealing about that concept. The cross-country drives are chaotic and unpredictable, with racers dodging traffic and pelting each other with power-ups across wide-open roads ?" a kind of extended Toad's Turnpike sandwiched between every event.

But the trade-off is real. The tracks in Mario Kart World are among the best-designed circuits in the series' history, and reducing them to a single lap means spending almost as much time on those comparatively flat transitional roads as on the courses themselves. Whether that's an acceptable exchange depends largely on personal taste, and it's one of the few areas where the game's ambition and its execution feel genuinely misaligned.

"It's a great way to show off the game's open world," Falcon acknowledged, "but it comes at the expense of really learning and enjoying the carefully designed, highly polished tracks. I'm not sure if that's an improvement."

For players who prefer the classic format, options do exist ?" but they're not immediately obvious. The traditional race structure can be accessed through the VS mode, but requires navigating to a specific menu option that the game doesn't highlight. Online, the classic format requires setting up a custom game. In a title that otherwise excels at accessibility, this feels like an oversight worth noting.

Free Roam: A Dream Realized, Partially

The Free Roam mode ?" the open-world exploration component that sits at the heart of Mario Kart World's identity ?" is a genuinely magical experience that nevertheless stops short of its full potential. Players can drive freely across the game's enormous map, collecting gold coins, discovering collectibles, and tackling a wide variety of challenges scattered across the world.

Those challenges are a particular highlight. Many of them involve chaining together the game's new rail-grinding and wall-riding mechanics across elaborate sequences that draw inevitable comparisons to skateboarding games ?" an unlikely but apt reference point for a kart racer. They're creative, satisfying, and often surprisingly demanding.

What Free Roam lacks, however, is narrative purpose. There are no characters to find, no story to follow, no exclusive race events accessible only through exploration. Completing challenges rewards players with stickers, and the game doesn't track completion totals or offer any pathway to completionism. Crucially, Free Roam cannot be played with another person ?" neither online nor in split-screen ?" which feels like a significant missed opportunity given how naturally the mode would lend itself to cooperative exploration.

That said, the mode's refusal to gate core progression behind open-world activities is a genuine design virtue. Costumes, vehicles, and character unlocks can all be obtained through any game mode ?" everything flows naturally from however a player chooses to engage with the game. It creates an experience that respects the player's time without ever feeling punitive.

"This game, for better or for worse ?" probably ultimately for better ?" lets you approach it on your own terms," Falcon observed. "You can waste 30 hours completely scouring every inch of this map, or just drop in a few hours, get your fill. The game doesn't care, and I can't help but like that."

Mentioned in This Article

Nintendo Switch 2 Console

Nintendo's latest gaming console, the platform Mario Kart World launches on

View on Amazon →

The $80 Question: Nintendo's Most Controversial Launch Decision

And here we arrive at the conversation that no review of Mario Kart World can honestly avoid. The game costs $80 ?" making it the first major Nintendo title to carry that price point, and what many observers consider the opening salvo in a broader industry shift toward an $80 standard for premium releases. Two years ago, The Legend of Zelda: Tears of the Kingdom made headlines as the first Nintendo game priced at $70. That itself felt like a significant moment. The leap to $80 in just two years is, by any reasonable measure, striking.

It's worth noting that game prices have always been complicated. In the Super Nintendo era, titles like Chrono Trigger reached retail prices of $90 ?" which, adjusted for inflation, translates to roughly $189 in today's money. The industry's shift to the $60 standard in the mid-2000s was actually a consumer windfall relative to historical norms. And the argument that rising development budgets necessitate higher prices is not without merit.

But the speed of Nintendo's price escalation ?" from $60 to $70 to $80 within two years ?" raises questions that go beyond simple inflation math. Nintendo was a profitable company at $60. It was a profitable company at $70. And Mario Kart World, while undeniably excellent, is not a title whose development costs place it in the same financial universe as something like Grand Theft Auto VI. Vehicle customization, a feature present in Mario Kart 8, is notably absent here. The game launched with 30 tracks rather than the 96 its predecessor eventually accumulated.

"If you've got the nerve to come out with the first $80 standard-priced game, then it has to be transcendentally good, mind-blowingly good ?" a generational classic with a disgusting amount of content," Falcon argued. "And I'm just gonna be frank, I don't think that game exists."

There is also the uniquely Nintendo dimension to this conversation: unlike many publishers, Nintendo games rarely see significant price drops. The $80 you pay at launch is, in all likelihood, the $80 you'll be paying years from now. That's a different calculation than buying an Ubisoft title and knowing a sale is weeks away.

The Verdict: Fantastic Game, Frustrating Price

Mario Kart World is, by almost every measure, an exceptional video game. It may well be the finest entry in a franchise that has defined party gaming for three decades. Its tracks are brilliantly designed, its new mechanics are genuinely enriching, its online infrastructure is robust, and its open world ?" for all its unfulfilled potential ?" is an absolute delight to inhabit. The Knockout Tour mode alone represents one of the most exciting additions to the series in years, and the overall polish is exactly what players have come to expect from Nintendo at its best.

The $80 price tag does not diminish any of that. But it does complicate it. For players to whom the price is simply the cost of entry ?" whether through financial comfort or sheer love of the franchise ?" Mario Kart World will almost certainly be among the most enjoyable gaming experiences of 2025. For everyone else, it forces a harder question about value, precedent, and what consumers are willing to accept as the new normal.

"It's fantastic, and you're going to love it if $80 doesn't matter to you," Falcon concluded. "That's, I think, the best way to put it. It matters to most of us, though."

Mario Kart World is a triumph of game design wearing a price tag that feels like a provocation. It deserves to be played by everyone who loves racing games, party games, or simply the irreducible joy of Nintendo at its most inventive. Whether it deserves to cost $80 is a question only your wallet ?" and your principles ?" can answer.