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Chronos: The New Dawn (PlayStation 5)

Survival horror game by Bloober Team, new IP released in 2025

"Ranked #10 on the list of underrated 2025 games, described as a well-constructed survival horror game drawing from Resident Evil and Dead Space playbo..."

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2025's Hidden Gems: Ten Underrated Games You Need to Play in 2026

With Grand Theft Auto VI looming on the horizon like a storm front over the entire industry, it would be easy to look back on 2025 as merely a warm-up act. But that would be a disservice to a year that quietly delivered some of the most interesting, ambitious, and criminally overlooked games in recent memory. While the gaming discourse was dominated by blockbuster releases and the seemingly eternal anticipation for Rockstar's next opus, a handful of genuinely excellent titles slipped through the cracks ?" buried under algorithmic noise, unfortunate release windows, and the relentless churn of the modern release calendar. These are the games that deserved your attention then, and absolutely deserve it now.

Gameranx's Falcon recently broke down his picks for the ten most underrated games of 2025, and the list makes a compelling case that the year's real treasures weren't always the ones dominating the headlines. From Polish survival horror to old-school Sicilian crime drama, here's your definitive guide to the 2025 games worth loading up in 2026.

#10: Chronos: The New Dawn ?" Bloober Team Earns Its Stripes

Few studios in recent memory have inspired the kind of passionate skepticism that Bloober Team managed to cultivate over the better part of a decade. The Polish developer behind 2017's atmospheric cyberpunk thriller Observer also gave the world 2019's Blair Witch and 2021's The Medium ?" two games that, to put it diplomatically, did not land. The Medium in particular drew the studio into troubled waters when it was announced they would be helming the remake of Silent Hill 2, one of the most beloved and carefully guarded horror titles of all time.

The skeptics were wrong. Silent Hill 2 (2024) turned out to be a triumphant, respectful, and genuinely excellent remake ?" one that won over even Bloober Team's most devoted detractors. But a fluke is a fluke, and the question remained: could they do it again, this time without the safety net of one of gaming's greatest source materials?

Chronos: The New Dawn answers that question with a confident, if somewhat bruising, yes. Released on September 5th to a Metacritic score of 77, the game's critical reception was notably split. Some reviewers praised its uncompromising difficulty and atmospheric storytelling, while others found the same qualities alienating. Falcon sides firmly with the former camp.

"This is a brand new IP, totally original to Bloober Team," he notes, "and is in many ways hostile to the player ?" but it works really well. Yes, it's unforgiving. The story and presentation can be a bit bizarre, but I think it's really well constructed overall and a satisfying experience for horror fans."

The game draws visibly from the Resident Evil and Dead Space playbooks ?" a lineage it wears without apology ?" and for survival horror fans who value tight, purposeful design over innovation for its own sake, that turns out to be more than enough. The user score of 8.2 on Metacritic tells a story the critical average obscures: players who actually gave the game time responded warmly.

Part of the problem was timing. Chronos: The New Dawn launched one day after Hollow Knight: Silksong ?" a release so long-awaited and culturally enormous that it effectively vacuumed all gaming discourse into its orbit for weeks. Games sharing a release window with Silksong stood approximately zero chance of breaking through, regardless of their quality or genre. It's a shame, because Chronos deserved its moment in the spotlight.

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Mafia: The Old Country (PlayStation 5)

Third-person action game in the Mafia series set in early 20th century Sicily

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#9: Mafia: The Old Country ?" When Craftsmanship Is Enough

There is a certain kind of game that the modern critical establishment has little patience for: one that does nothing new, but does everything well. Mafia: The Old Country is precisely that game, and its Metacritic score of 73 reflects the frustration of reviewers who came looking for reinvention and found instead something quieter and more considered ?" a lovingly constructed crime drama that seems, by deliberate design, to exist slightly outside of time.

Set against the sun-baked backdrop of early 20th-century Sicily, The Old Country is a prequel to the original Mafia that borrows some of Red Dead Redemption's unhurried pace and period atmosphere without ever quite matching its scope. The shooting is standard third-person fare. The stealth is functional. The open world exists more as a diorama than a playground. Even the knife-fighting mechanics ?" the game's one novel flourish ?" land closer to serviceable than spectacular.

And yet. "It's a game where the whole is greater than the sum of its parts," Falcon says. "From the bombastic set pieces to the gentle, quiet dignity of the storytelling ?" that's what makes this game work." He goes on to call it one of the best entries in the entire Mafia series, a claim that requires no hedging when you consider how much of the game's identity comes from its atmosphere, its writing, and the confidence of its presentation.

For players willing to meet the game on its own terms ?" as a deliberately old-fashioned, story-driven crime drama with outstanding visuals and no interest in competing with open-world juggernauts ?" The Old Country is quietly, stubbornly excellent. Its user score of 7.6 may not be dramatically higher than the critical consensus, but the gap between the score and the experience is wider than either number suggests.

#8: Dying Light: The Beast ?" Return to What Made the Original Great

The origins of Dying Light: The Beast are somewhat unconventional. Originally conceived as an expansion for Dying Light 2, Techland made the decision to develop it into a standalone release ?" a shift that, combined with the studio openly describing their goal as making a smaller, tighter game than its predecessor, set expectations predictably low. What arrived was something considerably better than those expectations implied.

The Beast scored a 79 on Metacritic ?" functionally an 80, even if the distinction feels academic ?" and came and went without a great deal of industry fanfare. That's a pity, because the game represents a meaningful course correction for the franchise after the sprawling, tonally confused Dying Light 2.

Where the sequel diluted the franchise's identity with an overcrowded design philosophy and, bafflingly, minimized the genuine danger of nighttime, The Beast restores several elements that made the original so compelling: the visceral fear of darkness, the return of volatiles, and mission design with real teeth. It even leans into its pulpy premise with a cartoonishly entertaining supervillain antagonist ?" a creative swing that pays off more than it has any right to.

"They went all in on the stupid with this one, with a silly supervillain bad guy," Falcon acknowledges, "and man, does it work in the game's favor." The parkour remains the series' most satisfying mechanical throughline, the firearms feel good, and the overall package is leaner and more purposeful than its predecessor. The game's limitations ?" an aging engine, and a design philosophy more interested in recovering what was lost than charting new territory ?" are real, but they don't undermine what works. And what works works well.

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Dying Light: The Beast (PlayStation 5)

Open world parkour zombie game, third entry in the Dying Light franchise

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The Roguelite Beat-Em-Up That Swung for the Fences

Further down the list, one game earns recognition for sheer ambition of scope within a genre not typically associated with it. A French-developed beat-em-up with roguelite mechanics, the game in question delivers one of the largest content footprints in the genre's history ?" branching paths, optional story directions, and enough replay value to justify the design philosophy of encouraging multiple runs.

"It's fun that it doesn't really matter if you don't make a lot of progress," Falcon observes. "There's a lot of branching paths and optional story directions to follow. In terms of content, it's one of the biggest beat 'em ups ever made."

The art style is genuinely distinctive ?" "undeniably very French," as the assessment goes ?" and the animation is fluid enough to carry the moment-to-moment combat through the inevitable repetition that any roguelite structure brings. The story, described charitably as "needlessly weird," exists largely as connective tissue between fights, which is probably appropriate given the genre. Boss encounters will grow familiar over multiple runs, but the mechanical satisfaction of the combat system offers enough variety to sustain the experience.

It's a game that commits fully to its own peculiar vision, and for players on the same wavelength, that commitment pays off handsomely. "For me," Falcon concludes simply, "it's just a great game."

#2: Labyrinth of the Demon King ?" A Masterclass in Oppressive Atmosphere

Of all the games on this list, Labyrinth of the Demon King may be the one most dramatically failed by its critical reception. With only seven professional reviews registered on Metacritic ?" a sample size that renders the resulting score of 71 nearly statistically meaningless ?" the game effectively fell through the cracks of mainstream games coverage entirely. The outlets that did review it were underwhelmed. The players who actually played it were not.

The user score of 8.5 represents one of the largest critic-to-audience gaps on this list, and it tells you almost everything you need to know about why Labyrinth of the Demon King belongs here. The game reimagines the first-person dungeon exploration of FromSoftware's early King's Field series through a contemporary lens, applying the tension and precision of Souls-like combat to a claustrophobic, genuinely disturbing horror framework that defies easy genre classification.

Is it a survival horror game? A dungeon crawler? A Souls-like? Falcon's answer is refreshingly direct: "It's Labyrinth of the Demon King. And that's enough." The game's suffocating grimness ?" a quality that seemed to put off some professional reviewers ?" is, in his reading, not a flaw but a feature. "It just does tense really well," he says. "The suffocatingly grim part of it is a good thing. It's a game that's meant to make you squirm with its nightmarish atmosphere and extremely dangerous combat."

The criticisms are not entirely without merit ?" the game is short, occasionally awkward, and pulls no punches in terms of difficulty or tone. But for players with a tolerance for uncompromising darkness and a taste for the genuinely strange, Labyrinth of the Demon King offers something rare: an experience that commits completely to its own disturbing logic, never flinches, and is all the more memorable for it.

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Labyrinth of the Demon King (PC/Steam)

First-person dungeon crawler Souls-like with survival horror elements

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The Bigger Picture: Why Underrated Games Matter

Taken together, these ten titles paint a picture of a year in gaming that was considerably richer than the surface-level discourse suggested. Several recurring themes emerge from the list: the brutality of release-window timing, the gap between critical and player reception, and the persistent tendency of reviewers ?" and audiences ?" to penalize games for difficulty or unconventionality rather than evaluate those qualities on their own terms.

Falcon is direct on this last point. "Hard is really not a word that should be considered a synonym for bad," he says, "and yet there are people who do that, and it's dumb." It's a small observation, but it captures something meaningful about how difficulty is frequently framed in games criticism ?" as an accessibility problem rather than a design choice that can be executed well or poorly on its own merits.

The critic-versus-player score gap that appears repeatedly across this list also raises genuine questions about the kinds of games that receive sustained critical attention and the kinds that don't. Niche releases, smaller-budget titles, and games that resist easy genre classification are frequently under-reviewed or reviewed hastily, producing scores that reflect the limitations of coverage as much as the quality of the games themselves.

Your 2026 Backlog, Sorted

2026 will almost certainly be defined by Grand Theft Auto VI in a way few games have ever defined a year. The gravitational pull of that release will be enormous, and smaller games will struggle to find oxygen in its wake ?" much as Chronos: The New Dawn struggled in the shadow of Silksong. Which makes the period before its arrival the perfect time to work through the 2025 titles that deserved more of your attention.

Whether you're in the mood for Bloober Team's newly confident horror vision, the stately crime drama of Mafia: The Old Country, the kinetic parkour of Dying Light: The Beast, or the soul-crushing darkness of Labyrinth of the Demon King, 2025 left behind a backlog worth excavating. The big releases will always find their audience. These are the ones that need a little help ?" and they've earned it.

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Hollow Knight: Silksong (Nintendo Switch)

Highly anticipated sequel to Hollow Knight by Team Cherry

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